![]() ![]() Things can be a bit sparse NPC-wise at times, but as you progress to the fancier areas of the world the tonal shift is noticeable and welcome. ![]() The environments have a nice variety to them, and the world feels lived in. Exaggerated features and odd anthropomorphized objects are everywhere. Graphically things are quirky in a Tim Burton-esque manner. This is the period in time where you can choose the cards you want to play and it’s a great mechanic. In this land rolling a die leads one to the Dice Dimension in which time stops. Thankfully the story of this game carried me through, as it was well-written, and featured superb voice acting. I enjoyed the interplay between my character and Dicey, the magically powered and forbidden dice that I befriended early on. Your journey to find her takes you across varied landscapes as you meet a wide variety of interesting characters. Your sister believes she’s rolled a one, and you’re happy as that means she gets to stay home! Suddenly the dice flips over to six, and she’s taken away by the Queen. Depending on where it lands the child is taken and forced to live in one of six separate cities. At the 12 th birthday for children, the malevolent Queen comes to visit and rolls her die. ![]() The story centers around two sisters, Even and Odd. I genuinely enjoyed combat segments and I hope its depth could be more rounded out in a sequel.This is a tale of a world where evil has seemingly won. This critique is grounded in a pure appreciation of this combat style. There are no high level token cards you get towards the end to truly let the player feel the power gained over your journey. Lost in Random's depth of card variety somewhat stops around the half way point of the game. If you role a four during the Dicemension segments, you then need to play cards that can be played using four tokens. The cards you play have a token stat that correlates to your die roll. The problem lies with the lack of high level cards in the late game. These magical cards range from giving Even a new weapon, a magical turret, or even health replenishment. Throughout Lost in Random, combat sequences are a mix of traditional 3rd person combat and paused strategic states, called the Dicemension, where you play magical cards to best your opponent. When it comes to the actual gameplay, I found myself really enjoying it for the first half of the game, but there reaches a point in your progression where deck building falters. The layers of whimsey and dark fantasy found in Lost in Random is unmatched and fans of those genres will be elated to experience this story. Fortunately, I chose not to and I was rewarded with a true appreciation of the world of Random. Conversations are dragged out and I was tempted to button mash through dialogue segments. The writing of the dialogue was creative and funny at times, but I do believe the level of world building found in Lost in Random could have been achieved with more concise dialogue. The dialogue for both side quests and main objectives felt far too long winded. Each district has somewhat of a grander duty to the Mad Queens kingdom and you find yourself helping the locals as you progress towards Sixtopia, the district where your sister is held captive.Ī casualty of conveying this rich world to the player is the dialogue. To throw another pop culture reference comparison into the mix, these districts are reminiscent of the different districts found in Hunger Games. For example, there is a district called Two-Town where you frequently find characters with split personalities and an actual second physical side of the town. The game is broken up into six districts each themed after a different side of a die. One of my favorite parts about Lost in Random is the rich and deep narrative around the world of Random. Though there were a few moments that felt like characters were directly pulled out of Nightmare Before Christmas, Lost in Random certainly finds its identity in both story and gameplay. The stop and go combat felt like the time freeze mechanic found in Supergiant's Transisitor. My last large comparison before diving into the uniqueness of Lost in Random would be centered around its combat mechanics. The sense of being adrift in a dangerous and outlandish world compounded with an evil tyrannical queen themed around cards/dice felt like I was playing a chapter out of Alice in Wonderland. Not only does Lost in Random have dark and whimsical Burton themes, but the almost claymation art style is reminiscent of these films as well. The common, and fair, comparison is to a Tim Burton film, like Nightmare Before Christmas or Corpse Bride. This sense never correlated to one thing, but a medley of other gaming and film experiences. Throughout my gameplay of Lost in Random I had the constant feeling of familiarity. ![]()
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